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Slayer builds [Archive] - Tribe Guild Forums

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Ulfar
2009-03-17, 08:04 AM
Hey all,

I thought I would post some of my experience with the Slayer class since it becomes available to everyone today. I had the opportunity to test the Slayer out on the test server before it was available from the live event. Mythic allowed the testers to create a level 40 Slayer with a few pieces of set armor and decent weapons.

I created three Slayers, one of each mastery path, and played them in PvE and RvR. I will say that all three paths are excellent at level 40, and it is really up to your play style what you will want to master. I will try my best to explain each path in this post.

Path of the Troll Slayer:
As a secondary mastery you can choose giant or skaven and be very effective.
With the giant secondary you increase the damage of your exhaustive attacks, which is your main focus with this build.
With the skaven secondary you increase your AoE damage, which is good for RvR and PQs. You also get the tactic Takin Chances, which heals you while you are furious and even more while berserk, thus keeping you alive longer.

With the TrollSlayer build you focus on staying alive in fights for a longer duration, while doing a lot of DPS to a single target using exhaustive blows and positional attacks. In my opinion this is the best solo build to go with. Pulverizing Strike and Relentless Strike and Deep Wound will be your three main opening attacks. Which will reduce your target's toughness, reduce incoming heals, and giving them a bleeding DoT.

The best thing for you to do is to get behind your enemy, use your openers, then lay into them with Spinecrusher until you gain enough rage for exhaustive attacks. Deathblow is obvious for it's insane damage, but when facing a DPS class its best to open with Enervating Blow, which reduces their chance to crit by 100% for 10 seconds. The next atttack you will most likely use if you are taking a bit of damage is Rune of Absorption.
This is the TrollSlayer's defining ability. It is a string of attacks that deals 225 damage, six times for up to five seconds, all the damage is returned as heals to the Trollslayer. If you are really low on health you can use Incapacitate to knock your opponent down for three seconds before using Rune of Absorption. Simple right?

Now let us talk about what tactics to use with this path because they are what really makes the Trollslayer shine.

First there is Power Through. This tactic allows you to use exhaustive blows without using any rage. So you could use all your EAs over and over again (minus cooldowns).

Next there is The Bigger They Are.. This tactic reduces the cooldown of Spinecrusher and Deathblow by 25%.

Next is Short Temper. This tactic reduces all cooldowns by 5 seconds while berserk. (With Power Through you are almost always berserk!)

Last is Hastened Punishment. This tactic reduces the cooldowns on all exhaustive attacks
by 25%.

This is my opinion for the best Trollslayer tactics, you can change them to many other ways and still be effective, but let me explain why this is awesome.

As you can tell EAs are the main focus here. The combined cooldowns will let you use Death blow every ten seconds! This is a major improvement from 30 seconds. With all the cooldowns reduced, and your rage staying full, you really are a DPS machine.

The obvious downside to this build is that you are furious/berserk most of the time. To counter this you should focus on having your renown points and gear going towards Toughness, Str/Wpnskill, and Wounds. In that order from highest to lowest.

Next I will talk about abilities....

Rampage:For 10 seconds all attacks can not be blocked or parried, when furious lasts 20 seconds.
This is a great ability to use in duels against tanks and other DPS to take them down even faster.

Reckless Gamble: While this ability is active, your Melee attacks will do 150 damage and you will get hit for 75 damage. As a TrollSlayer you can heal yourself a bit so running this ability is usually worth it.

Gudrun's Warcry: Your groupmates are inspired by your eagerness to fight. Your group's abilities cost 25% fewer Action Points for 20 seconds.
This is good to use during raids, RvR, PQs, and even solo. Use it wisely because it has a 60s cooldown.

Even the Odds:Your Toughness is increased by 40 for each enemy within 30 feet, up to a maximum of 6 enemies. This effect will fade after 10 seconds.
Useful whenever you get swarmed with enemies, anywhere.

Trollslayers in RvR:

Your main job is to kill the healers. After taking the healers out you should target the nearest soft armored enemies and kill them. If your still alive go for the other DPS classes. If you are somehow still alive (great healers!) assist with the tanks.

Classes who are troublesome for the Trollslayer:

DoK: Their heals are better than yours, and can usually out heal your DPS. These are hard battles. The best way to deal with them is to use Incapacitate whenever possible to keep them from healing.

Tanks: Obviously, with high HP and Armor they pose somewhat of a threat. The best way to deal with them is to use your toughness debuff, activate Rampage and wail away with EAs.

That's pretty much it for the Trollslayer. I hope it helps out!

My next post will be on the Giantslayer mastery. Stay tuned....

D.Photo
2009-04-23, 09:35 AM
Thanks Ulfar! Thats good info to a new slayer.
I have some questions about the slayer. Which spec works better for rvr like sieges or just battles with large numbers? Currently I'm skaven spec'd to level up quicker and like aoe but I want to contribute as much as I can to rvr. Would aoe be the way to go at end game or would single target help more? I found a build that is wild swing spam and is currently my lv 40 goal build. However, I'm still considering other builds, mainly with single target focus.

Diesel
2009-04-23, 12:00 PM
Hey guys.http://www.warhammeralliance.com/forums/showthread.php?t=280541..I also found this link. You can get a ring set with an armour debuff of 1200. I would definitely look into getting this for your slayer!!

D.Photo
2009-04-23, 07:21 PM
Yep saw that too. I plan to get that once I figure out how. Seems yummy!

Ulfar
2009-05-04, 11:14 AM
Thanks Ulfar! Thats good info to a new slayer.
I have some questions about the slayer. Which spec works better for rvr like sieges or just battles with large numbers? Currently I'm skaven spec'd to level up quicker and like aoe but I want to contribute as much as I can to rvr. Would aoe be the way to go at end game or would single target help more? I found a build that is wild swing spam and is currently my lv 40 goal build. However, I'm still considering other builds, mainly with single target focus.

The situation will dictate the best mastery path for a slayer. If you know you can run with a lot of slayers all the time, then AoE is probally the best. AoE slayers are the easiest to play because you don't really follow any assist train (you will if needed). You basically just spam flurry, and hit inevitable doom, onslaught, and wild swing when they are up.

However if you are like me, and seem to be one of the only slayers in the warband, then I prefer to be Giantslayer. You can jump back and forth from behind the enemy lines killing their healers, to back to your healer ranks protecting them from WEs. You do awesome damage on softies, and murder AoE choppas.

The biggest drawback from Giantslayer is that you lose the Takin Chances tactic, so you don't heal yourself at all until later realm ranks when you get enough points for it.

Diesel
2009-05-04, 11:34 AM
Here is my build guys:

http://www.wardb.com/career.aspx?id=2#9:512:0:0:13:648:29:521:1477:1488 :1490

I don't use any of the tactics that keep your rage up, because in Tier4...your rage is pretty much maxed all the time with enemys around anyways...so they are pretty much a waste to me. You also want to control your rage going up the keep and fort ramps, as you will be insta-killed if you are at full rage when you hit the top. I have also heard full skaven is very deadly!...so Im almost thinking of dropping Deep Wounds in trollslayer, and picking up Inevitiable Doom and the Rank 4 healing debuff...which might come in pretty handy in keep and fort pushes! One thing I found is that I like the Takin' Chances healing tactic. I know its only 250 every 4 seconds and people pretty much say its useless, but when you don't have heals coming in it rebuilds your hp pool pretty quickly. In scenarios it is healing me for around 10-15k. It helps take off some of the pressure for the healers, and when you get our of healing range it helps keep you alive. Just something I kinda like;)

Dihm
2009-05-04, 12:38 PM
What I'm building towards (http://www.wardb.com/career.aspx?id=2#13:8832:0:0:9:640:29:1490:1477:14 83:523). Provides ample AoE, but has added survivability with RoA. Low health RoA + Fierce Might = lots of health regained.

Dihm
2009-05-04, 12:40 PM
Wish I could fit in Rampage, but that wouldn't come till RR60. Ug. Slayers need more mastery points and tactic slots.

edit: BAH, meant to put this in as an edit not a new post.

Diesel
2009-05-04, 12:56 PM
Very nice Dihm. I tried using ROA awhile, but every time it got disrupted or I got knocked back or didn't heal me for much? I like it a lot when it crits! Its very nice when you get in a 1 on 1. I just never seemed to have time to get it off when in a large group of players. I only tried it for a couple days, maybe I will try it longer...and see if I can get it to work better:)

Ulfar
2009-05-04, 03:11 PM
As of right now this is my build (http://www.wardb.com/career.aspx?id=2#3:8:15:43552:3:8:29:716:1473:1488 :1482::::1493:1494:1495:1500), minus the skavenslayer points. I love the AoE build, but it really only pays off in premade groups were you can be guarded and healed a lot. I have noticed a large increase in DPS and kills with giantslayer,
compared to just flinging damage around and gaining a lot of assists. Spellbreaker (http://www.wardb.com/spell.aspx?id=1462) hits on average for 600 and goes right through absorb shields with no cooldown and zero "cast" time, combined with Devastate (http://www.wardb.com/spell.aspx?id=1461), and deathblow, only tanks kill me 1 vs 1.

Don't get me wrong, both builds have their purpose, but I have more fun with this. I would respec AoE though if we started running a lot of slayers in RvR.

Dihm
2009-05-05, 06:23 AM
I've been curious about that build Ulfar... keep us informed on how it is going.

How do you find the morale 4? None of them but the Skavenslayer seemed worth spending the points to get to to me.

Throgrum
2009-05-05, 10:01 AM
this is how I roll. Atm it seems to be all about the AE but I'd like to try out Troll at some point.
Dats some AE (http://www.wardb.com/career.aspx?id=2#5:0:0:0:15:41608:25:521:713:1488: 1490::::627:1494:1495:1501)
I like the HP regen for when we are short healers, can usually fall back to get you health back up, and with all the time I sepnd on my back I was able to see the difference when I slotted in Stoutness of Stone. Only wish I could put my extra 5 points into Skaven power :)

Ulfar
2009-05-08, 01:58 PM
I've been curious about that build Ulfar... keep us informed on how it is going.

How do you find the morale 4? None of them but the Skavenslayer seemed worth spending the points to get to to me.

After a week or more of using it I love it. The rank 4 morale is instant death for anyone, one on one. Which is great for killing DoKs, who by far are the hardest healers to kill.

RIght now I am still tweaking my jewelry and obtaining warded gear so my stats are constantly changing.

Here is my damage in PvP:

Rough Standard Damage | Rough Max Crit Damage

Heavy armor targets: 200~400 | ~600
Medium armor targets: 300~700 | ~1300
Light armor targets: 400~900 | ~1800

This is at 800 str 500 ws,. Using spellbreaker, my main attack.
I am still using a renown gear axe as well. Once I get a nice drop, or RvR lake influence axe or hammer I expect the damage to go up.

Deathblow gives a lot more damage of course, and I use it to kill healers almost exclusively because of the 11s cooldown.

Dihm
2009-05-11, 06:39 AM
Damn, you're gonna be murdering people when you get geared out...

Carlos
2009-05-11, 10:07 AM
Those are some wicked numbers, I almost feel bad for destro if they go against a group of tribe slayers.

Ulfar
2009-05-12, 10:48 AM
Damn, you're gonna be murdering people when you get geared out...

Yes, while the damage is really great, I found out this build doesn't run well when destro has an over abundance of healers, like when we ran the praag sc the other night.

It also leaves you fully berserk the whole time so you go from being mushy to incredibly easy to kill. Once they had realized that I killed a few of the healers they went for me every time.

So I have chosen to go back to AoE to mesh better with the guild/alliance groups, and after about four hours of research I have decided to go with a skaven - fierce might build (http://www.wardb.com/career.aspx?id=2#9:640:0:0:15:8832:29:521:1483:149 0:1472). This is similar to yours except I am making use of the fierce might tactic to gain a lot more critical hits.

Only problem I see with it right now is that I don't think the server can handle updating the tactic for every 10% health loss correctly yet, or it is just bugged to work half assed. However I have hit some really good crits (1800-2200) with wild swing so far. I also use two hammers with +4 to crit chance as well.

Once I get better gear (maxing out strength) I will probably drop one or both of the strength tactics for flanking and push for more.

I am also waiting for the new stat changes to come into effect so I can have the crit chances from weapon skill as well.

D.Photo
2009-07-10, 04:46 PM
http://www.warhammeralliance.com/forums/showthread.php?t=300205
Investigations on maximum dmg / time
So, I have noticed that the Slayer board has many "?" threads and few "!" threads.

I have been researching, for myself, precisely which combination of abilities, over a 15 second period of time (ten GCD), would provide the greatest damage base from which to work on.

My current spec: http://www.wardb.com/career.aspx?id=...2:0:0:9:512:29

Currently, excluding morale abilities, I always open with Relentess Strike followed by two Spine Crusher or Pulverising Strike (position dependant). Repeat. I've always considered it to be the maximum damage output and superior to simply beating away with SC as some I have observed seem to do.

With that in mind, I got around to some mathematics. Using the career trainer on WARDB I've taken the damages of various abilities at certain levels of career mastery and tried to calculate which gives the greatest level of damage over time.

I have not taken any other damage increasing / decreasing effects into account, other than the Furious mechanic after 5 seconds. Strength, melee power, weapon damage, etc are not included. This is a raw ability damage base.

I have included the number of ticks (points in time any damage is given out) on the basis that the greater the number of ticks the greater the probability you will score a critical hit in the same amount of time, which is definitely something to take into account if you love your critical hits (i.e. me). I have also added the effects of Reckless Gamble in a seperate note.

My calculations rely on the somewhat contrived notion of zero latency and instantaneous human reaction time. That being said, I still believe the following worth knowing and I figure, hey, I may as well share with the community.

SUMMARY

Current spec:

Cycle #1:
Repeated Spinecrusher
Damage total: 3634 over 10 ticks (+ Reckless Gamble = 4634)

Cycle #2:
Relentless Strike + Spinecrusher
Damage total: 3727 over 18 ticks (+ Reckless Gamble = 4727)

Cycle #5:
Onslaught + Relentless Strike + Spinecrusher
Damage total: 3622 over 23 ticks (+ Reckless Gamble = 4522)

Trialling a Trollslayer / Giantslayer spec:
http://www.wardb.com/career.aspx?id=...12:9:32:0:0:29

Cycle #3:
Cleft in Twain + Relentless Strike + Spinecrusher
Damage total: 3746 over 23 ticks (+ Reckless Gamble = 5046)

Cycle #6 (Castyn's suggested cycle):
Cleft in Twain + Spinecrusher
Damage total: 4170 over 18 ticks (+ Reckless Gamble = 5210)

Trialling a full Giantslayer spec:
http://www.wardb.com/career.aspx?id=...15:8736:0:0:29

Cycle #4:
Spinecrusher until Furious -> Spellbreaker spamming
Damage total: 5654 over 10 ticks (+ Reckless Gamble = 6254)

I shall be adding more over time and any at request. I will also upload the XLS spreadsheet I am using so that people may verify what I am going on about.

Interesting for me because I'm looking for a good pve spec for boss fights. I also read of a Spine Crusher spam spec that went up to Inevitable Doom, Shatter Limbs, and the rest in Troll. ID and Onslaught whenever duration ended and spam SC. I could see that possibly be viable in rvr, but obviously better builds that utilize more skills like the healing debuff. Also more difficult to spam SC in rvr.