New Skills Part 3: (I'll finish updating once En Masse releases the translated text)
Lancer
Armor Crush
Deal a blow that decreases your opponent's defense over a period of time. This effect stacks up to three times.
Decisive Blow
Deal a strong blow as you leap toward your opponent. Best used after the last blow of Shield Bash, Shield Wallop, or Consecutive Blow.
Berserker
Sacrificial Strike
This charge skill uses HP instead of MP, and is a powerful force. Your swing gets stronger the longer you charge this skill, but don't forget to keep an eye on your HP.